The story and main cast was initially conceived in my living room. 'I’ve worked on Bloodlines 2 for almost five years. 'That this came as a shock to me is underselling it,' he explained. In an email to Rock Paper Shotgun, Mitsoda claims he was terminated from his role on July 16. Having worked on the original game, Paradox was happy to put him front and centre when promoting the game, and fans of the original certainly felt that the sequel was in safe hands with him around. Mitsoda, however, tells a different story. We will share further updates as they occur,' said Paradox. 'These changes to the team are focused on one thing: to bring you the best possible Vampire: The Masquerade game. The company has brought on Alexandre Mandryka, who joins a creative consultant to see the game through to the finish line.
Publisher Paradox announced that lead narrative designer Brian Mitsoda, and creative director Ka’ai Cluney are 'no longer part of the team.'Īccording to the blog post breaking the news, the decision was jointly made by Paradox and developer Hardsuit Labs.
This week, the Vampire: The Masquerade - Bloodlines 2 development team lost two of its most public-facing leads. Vampire: The Masquerade - Bloodlines 2 developer has been rocked by a big change to the creative team.