I'd rather wait for a few month, then spending money of this sht. So make the game work properly on that platform before releasing it. I mean, it could work for consoles for optimization purposes, but for sake, we are playing on PC. Idk, how bad those programmers could be, since it's the first game with such horrible implementation of Vram management i've seen in my entire gaming experience (since 90s). So, we have 60+ FPS at 4k, but with textures from DOOM 2.įunny thing, that when you are using integrated Vega cards, you have enough memory to load that crap, because it actually uses RAM. The engine DOES NOT use RAM properly, that's why instead of load additional buffered textures there, it creates a useless buffer on Vcard. The Long Dark is a thoughtful, exploration focused survival simulation set in the Northern wilderness in the aftermath of a global disaster.
Which means, that if you don't have very high pool of Vram, these buffered placeholders will pop up. The Long Dark is a first-person, open-world survival game developed and published by Hinterland Games. The stupidly coded game engine keeps a large amount of buffered memory.