The real depth comes from the way players approach it.Īnd I think this statement holds true for Star Wars Battlefront as well a player’s approach is going to radically alter their experience with the game. A chess set, for example, is simply 32 pieces on a board with 64 squares, but I doubt anyone would claim it lacked depth. My initial argument was that the game’s depth was considered in quantifiable terms - things such as number of weapons, number of maps, number of character customization options, and so on - and very few people were able to think about the game’s value in more abstract terms. This led me down the strange little rabbit hole of trying to define a term like “depth” in the context of EA’s Battlefront.
A while back, I wrote a piece about how Star Wars Battlefront (EA’s 2015 version of it, anyway) had more depth than it got credit for.